Final designs for lower level gang |
Environment thumbnails for monastery |
Poor environment progress |
The second image are my initial thumbnails for the monastery, I think along the lines of building on top of a sky scrapper, so high that it appears to be 'floating' or 'hovering' above the city as per the brief. I think I might develop from the third thumbnail which I think has a nice depth and composition developing. My idea with that one is a high price flats in the foreground, looking on to a plaza type area, with clouds separate the area between that and the monastery.
The final image is my current progress for the poor environment, which I feel is almost finished it just needs some more rendering on the foreground and some details around the points of interests.
I plan to develop my monk design further at a later date, I am trying to wrap up these design for now. After receiving feedback from my tutors about the monk design, I think I will do another set of iterations for the 1st design from the first set of iterations I posted previously. My initial second set of iterations aren't really fitting the aesthetic design of the other character designs for this project.