Monday, 25 November 2013

Lower level gang progress, monastery thumbnails, Poor Environment progress

Final designs for lower level gang

Environment thumbnails for monastery

Poor environment progress
The first picture is the current my progress on the lower level gang designs. I am happy with the design, I think they look street level-ish and fit the designs of the higher level organised criminal gang I designed originally. Im still not quite happy with the design of the one crouching, she looks like she needs some more design elements to mesh with the other designs.

The second image are my initial thumbnails for the monastery, I think along the lines of building on top of a sky scrapper, so high that it appears to be 'floating' or 'hovering' above the city as per the brief. I think I might develop from the third thumbnail which I think has a nice depth and composition developing. My idea with that one is a high price flats in the foreground, looking on to a plaza type area, with clouds separate the area between that and the monastery.

The final image is my current progress for the poor environment, which I feel is almost finished it just needs some more rendering on the foreground and some details around the points of interests.

I plan to develop my monk design further at a later date, I am trying to wrap up these design for now. After receiving feedback from my tutors about the monk design, I think I will do another set of iterations for the 1st design from the first set of iterations I posted previously. My initial second set of iterations aren't really fitting the aesthetic design of the other character designs for this project.

Thursday, 21 November 2013

Further development, monk and lower level gang designs.

Rich perspective, Excelsior project

Poor perspective, Excelsior project

Poor perspective colour variation

Organised gang final design wip

Initial monk sketches

Second iteration of monk sketches

Initial lower level gang sketch
This is my current progress for the Excelsior project. The colour variation of the poor environment was a suggestion by my tutor Nigel to tone down the colours, I tried a more bluish glum look to the piece to reflect the poor nature of the environment.

He also ask me to design a lower level type gang as my gang looks very organised, and higher up. As such I decided to keep with the cyber punk look, and have characters that wear leather jackets, torn jeans, have pads, patches, and other symbols. I kind of have Sons of Anarchy in mind in terms of the look, but with punk like edition of spikes, hairstyles, the way their posed and body weight (there more skinny, rather than the bulky/built look bikers tend to have) bandanas and so on.

For the monk I am going in the direction of a Japanese like look of a warrior monk, with the detail of a a character from war hammer.

Monday, 4 November 2013

Further development excelsior project


Wip4 Excelsior rich area final

Excelsior poor area thumbs

Excelsior poor area wip 1
Technician thumbs

Bodyguard thumbs

Thief thumbs

Final design line up

Here is some further development work for the excelsior project. The first is my current wip of the rich area, I feel its almost done it just needs a bit of clean up. The second two images are iterations from a bottom to top view of the poor area. My idea was that the poor area was lots of buildings layered on top of each other connected with platforms. Little natural light, and lots of pollution would be the result of this compact building arrangement.

I made the gang a group of three that each fulfilled a different role within the group. The gangs primarily purpose would be a highly organised group of thieves.